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Old Nov 08, 2006, 05:32 AM // 05:32   #1
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Default Best Things Aren't Always the Biggest

It may seem like a small thing, but as someone who has played a dedicated Beastmaster since the release of GW, I think this little line in the latest update is the best PvE buff my pet has ever gotten:

"Removed collision between members of the same team, including minions and pets. This change applies only to roleplaying missions and areas."

Now Olias can be a minion master again without me wanting to SMACK him for trapping my moa behind a wall of zombies on a bridge. ^_^

Heck, I've had to yell at live people for blocking the chicken before. I'm nothing but happy with this change!

(Now if it only worked in PvP...)
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Old Nov 08, 2006, 05:36 AM // 05:36   #2
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I'm afraid to play again. Now that Bone Horrors won't block each other, the damage put out by my MM, Olias, will be insane.
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Old Nov 08, 2006, 05:38 AM // 05:38   #3
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Shh. ^_^
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Old Nov 08, 2006, 05:42 AM // 05:42   #4
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Quote:
Originally Posted by Rhedd
Heck, I've had to yell at live people for blocking the chicken before.
A line worth quoting so that it might live on in infamy. ^^
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Old Nov 08, 2006, 06:27 AM // 06:27   #5
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Interesting change and I'm kinda wondering why they've waited this long to implement it. Could it be that the reviewer from Photics complained the game feels "boxy"?

Anyway, I'm not sure if I'll like the change. It's going to feel weird passing right through my teammates like they are made of air now that I'm used to how Guild Wars has always been.

As a warrior most of the time I definitely can see this making battles a lot quicker now that myself and other melee characters will have a lot less things getting in the way. Maybe this change was put in because AI for mobs has them move around a lot more, and team collision was too frustrating for some people.

As a side note WoW has absolutely no collision detection with other mobs. You can pass right through the largest enemy in the game even if it's made of stone. Could this be a change to make the transition from WoW to Guild Wars easier on newbs?

In a couple weeks I'll be able to say if I like this change of if it makes Guild Wars feel too WoWish. It'll definitely make my work in battle easier.
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Old Nov 08, 2006, 06:41 AM // 06:41   #6
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While i agree with the OP in regards to Beast masters can work more effectively with their pets, but this fact is overshadowed by the huge improvement to Minon Master's combat effectiveness in a party where minons used to body block and wasting themselves away are now truely more effective in the PvE as highlighted by Zinger314.

and no sorry size does matter
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Old Nov 08, 2006, 08:55 AM // 08:55   #7
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Of course I found bugs with this change already. I was in a mission with with NPC guards that are meant to keep you from going on certain places of the map and I passed right through them.
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Old Nov 08, 2006, 08:59 AM // 08:59   #8
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Does this mean when you chase a kiting person, your pet won't keep getting stuck on you and falling behind? And likewise getting stuck on your own pet. Damn it drives my thumper crazy.

Edit: sorry I didn't realise the update was only for PvE

Last edited by Carth`; Nov 08, 2006 at 09:11 AM // 09:11..
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Old Nov 08, 2006, 09:25 AM // 09:25   #9
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I sure am happy for my pet about this. Now if only my hog wouldn't be always getting stuck to those resurrection shrine priests/scouts.
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Old Nov 08, 2006, 10:27 AM // 10:27   #10
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Cool. Teeth liked to trip me over by standing right in front of me. Now he's got to find a new hobby. >
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Old Nov 08, 2006, 11:42 AM // 11:42   #11
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Teach him to play fetch-the-dwarf. ^_^
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Old Nov 08, 2006, 11:46 AM // 11:46   #12
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weird, I just finished the desolation mission, and I had to go around my teammates whenever I needed to get somewhere.
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Old Nov 08, 2006, 12:01 PM // 12:01   #13
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Quote:
Originally Posted by Terra Xin
weird, I just finished the desolation mission, and I had to go around my teammates whenever I needed to get somewhere.
It only applies to pets or minions.

Not Heroes or Henchmen.
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Old Nov 08, 2006, 12:11 PM // 12:11   #14
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Awesome update, long over-due.
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Old Nov 08, 2006, 12:12 PM // 12:12   #15
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That's not what the patch notes say.

"Removed collision between members of the same team, including minions and pets. This change applies only to roleplaying missions and areas."
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Old Nov 08, 2006, 12:17 PM // 12:17   #16
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Could it be that Anerf hasnt nerfed something and buffed it instead?
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Old Nov 08, 2006, 12:36 PM // 12:36   #17
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Quote:
Originally Posted by Theus
It only applies to pets or minions.

Not Heroes or Henchmen.
You could always walk through henchies when out-of-town, and they through you. In fact they often literally stand within each other (they're a very close lot, apparently), and/or within you (And they want to add you to their collective...), leading to some really weird visual effects and some impressively depressing spike damage from AOE throwing enemies (Henchie bunching FTL!). Pets and minions have always been another matter, and I've always wondered why it was I could walk through Stefan but get easily (and often!) trapped by my minions or my friend's wolf.

Given that this is a long overdue change and that neither henchies, minions, pets, nor atrociously bad pathfinding are new to the game, it makes me wonder if they aren't just trying to 'equalize' thing between human teams and hero/henchie teams.
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Old Nov 08, 2006, 12:55 PM // 12:55   #18
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I've been mapping Elona with a Monk who uses Olias as MM.... I'm so happy, my lag usually keeps me behind him so I get all the stuck minions in my way....BUT NO LONGER!!!!

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Old Nov 08, 2006, 03:22 PM // 15:22   #19
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So do monsters clip/bodyblock each other still? They're on the same team. =)
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Old Nov 08, 2006, 05:05 PM // 17:05   #20
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Yay, no more getting trapped by my own minions.

Yay, no more warriors complaining about getting trapped by my minions.
Although it was a nice way to stop them from charging into the next group.
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